class
DEBUG_ItemRebalancer
- 1 property
- 3 functions
Extends game.Object ent.GameEntity ent.Entity IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
nodeRef | NodeRef | 0xF0 | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIre.Hooks.Place( "DEBUG_ItemRebalancer", "OnRequestComponents", (DEBUG_ItemRebalancer_OnRequestComponents x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_ItemRebalancer_OnRequestComponents( DEBUG_ItemRebalancer self, ent.EntityRequestComponentsInterface ri );bool OnInteractionChoice(game.interactions.ChoiceEvent evt)RTTIre.Hooks.Place( "DEBUG_ItemRebalancer", "OnInteractionChoice", (DEBUG_ItemRebalancer_OnInteractionChoice x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_ItemRebalancer_OnInteractionChoice( DEBUG_ItemRebalancer self, game.interactions.ChoiceEvent? evt );void RebalanceItem()RTTIre.Hooks.PlaceVoid( "DEBUG_ItemRebalancer", "RebalanceItem;", (DEBUG_ItemRebalancer_RebalanceItem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_ItemRebalancer_RebalanceItem( DEBUG_ItemRebalancer self );