class
DeactivateDevice
- 0 properties
- 2 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties(CName? action_name)RTTIre.Hooks.PlaceVoid( "DeactivateDevice", "SetProperties;CName", (DeactivateDevice_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DeactivateDevice_SetProperties( DeactivateDevice self, CName? action_name );static bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "DeactivateDevice", "DeactivateDevice::IsDefaultConditionMet;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (DeactivateDevice_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeactivateDevice_IsDefaultConditionMet( ScriptableDeviceComponentPS? device, game.GetActionsContext context );