class
DefaultTransitionStatusEffectListener
- 1 property
- 2 functions
Extends game.ScriptStatusEffectListener game.IStatusEffectListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
transitionOwner | WeakHandle<DefaultTransition> | 0x0 | scripted |
Functions
void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "DefaultTransitionStatusEffectListener", "OnStatusEffectApplied;StatusEffect_Record", (DefaultTransitionStatusEffectListener_OnStatusEffectApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DefaultTransitionStatusEffectListener_OnStatusEffectApplied( DefaultTransitionStatusEffectListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );void OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "DefaultTransitionStatusEffectListener", "OnStatusEffectRemoved;StatusEffect_Record", (DefaultTransitionStatusEffectListener_OnStatusEffectRemoved x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DefaultTransitionStatusEffectListener_OnStatusEffectRemoved( DefaultTransitionStatusEffectListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );