BlackICE Scripting

class game.data

StatusEffect_Record

game.data.StatusEffect_Record

  • 0 properties
  • 52 functions
  • 2 derived classes

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.StatModifierGroup_Record> MaxStacks() RTTI
  • game.data.StatModifierGroup_Record? MaxStacksHandle() RTTI
  • WeakHandle<game.data.StatModifierGroup_Record> RemoveAllStacksWhenDurationEndsStatModifiers() RTTI
  • game.data.StatModifierGroup_Record? RemoveAllStacksWhenDurationEndsStatModifiersHandle() RTTI
  • WeakHandle<game.data.StatusEffectType_Record> StatusEffectType() RTTI
  • game.data.StatusEffectType_Record? StatusEffectTypeHandle() RTTI
  • WeakHandle<game.data.StatModifierGroup_Record> Duration() RTTI
  • game.data.StatModifierGroup_Record? DurationHandle() RTTI
  • WeakHandle<game.data.StatusEffectUIData_Record> UiData() RTTI
  • game.data.StatusEffectUIData_Record? UiDataHandle() RTTI
  • WeakHandle<game.data.StatusEffectAIData_Record> AIData() RTTI
  • game.data.StatusEffectAIData_Record? AIDataHandle() RTTI
  • WeakHandle<game.data.StatusEffectPlayerData_Record> PlayerData() RTTI
  • game.data.StatusEffectPlayerData_Record? PlayerDataHandle() RTTI
  • CName[] DebugTags() RTTI
  • int GetDebugTagsCount() RTTI
  • CName GetDebugTagsItem(int index) RTTI
  • bool DebugTagsContains(CName item) RTTI
  • CName[] GameplayTags() RTTI
  • int GetGameplayTagsCount() RTTI
  • CName GetGameplayTagsItem(int index) RTTI
  • bool GameplayTagsContains(CName item) RTTI
  • void SFX(out WeakHandle<game.data.StatusEffectFX_Record>[] outList) RTTI
  • int GetSFXCount() RTTI
  • WeakHandle<game.data.StatusEffectFX_Record> GetSFXItem(int index) RTTI
  • game.data.StatusEffectFX_Record? GetSFXItemHandle(int index) RTTI
  • bool SFXContains(WeakHandle<game.data.StatusEffectFX_Record> item) RTTI
  • void VFX(out WeakHandle<game.data.StatusEffectFX_Record>[] outList) RTTI
  • int GetVFXCount() RTTI
  • WeakHandle<game.data.StatusEffectFX_Record> GetVFXItem(int index) RTTI
  • game.data.StatusEffectFX_Record? GetVFXItemHandle(int index) RTTI
  • bool VFXContains(WeakHandle<game.data.StatusEffectFX_Record> item) RTTI
  • void ImmunityStats(out WeakHandle<game.data.Stat_Record>[] outList) RTTI
  • int GetImmunityStatsCount() RTTI
  • WeakHandle<game.data.Stat_Record> GetImmunityStatsItem(int index) RTTI
  • game.data.Stat_Record? GetImmunityStatsItemHandle(int index) RTTI
  • bool ImmunityStatsContains(WeakHandle<game.data.Stat_Record> item) RTTI
  • void Packages(out WeakHandle<game.data.GameplayLogicPackage_Record>[] outList) RTTI
  • int GetPackagesCount() RTTI
  • WeakHandle<game.data.GameplayLogicPackage_Record> GetPackagesItem(int index) RTTI
  • game.data.GameplayLogicPackage_Record? GetPackagesItemHandle(int index) RTTI
  • bool PackagesContains(WeakHandle<game.data.GameplayLogicPackage_Record> item) RTTI
  • CName AdditionalParam() RTTI
  • bool StopActiveSfxOnDeactivate() RTTI
  • bool IsAffectedByTimeDilationPlayer() RTTI
  • bool RemoveOnStoryTier() RTTI
  • bool ReapplyPackagesOnMaxStacks() RTTI
  • bool Savable() RTTI
  • bool RemoveAllStacksWhenDurationEnds() RTTI
  • bool IsAffectedByTimeDilationNPC() RTTI
  • bool Replicated() RTTI
  • bool DynamicDuration() RTTI