class
DelamainTaxiComponentPS
- 1 property
- 2 functions
Extends game.ComponentPS game.PersistentState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | uint | 0x0 | scripted |
Functions
DelamainTaxiState GetState()RTTIre.Hooks.Place( "DelamainTaxiComponentPS", "GetState;", (DelamainTaxiComponentPS_GetState x) => { return re.Hooks.CallOriginal<re.msgpack.DelamainTaxiState>(); } ); [Msgpack.Gen] public readonly partial record struct DelamainTaxiComponentPS_GetState( DelamainTaxiComponentPS self );void SetState(DelamainTaxiState state)RTTIre.Hooks.PlaceVoid( "DelamainTaxiComponentPS", "SetState;DelamainTaxiState", (DelamainTaxiComponentPS_SetState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DelamainTaxiComponentPS_SetState( DelamainTaxiComponentPS self, DelamainTaxiState state );