class
DelayedAchivementCallback
- 3 properties
- 2 functions
Extends game.DelaySystemScriptedDelayCallbackWrapper IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
id | int | 0x0 | scripted |
progress | float | 0x4 | scripted |
dataTrackingSystem | DataTrackingSystem? | 0x8 | scripted |
Functions
void Call()overrideRTTIre.Hooks.PlaceVoid( "DelayedAchivementCallback", "Call;", (DelayedAchivementCallback_Call x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DelayedAchivementCallback_Call( DelayedAchivementCallback self );static DelayedAchivementCallback? Create(int id, float progress, DataTrackingSystem dataTrackingSystem)staticRTTI globalre.Hooks.Place( "DelayedAchivementCallback", "DelayedAchivementCallback::Create;Int32FloatDataTrackingSystem", (DelayedAchivementCallback_Create x) => { return re.Hooks.CallOriginal<re.msgpack.DelayedAchivementCallback>(); } ); [Msgpack.Gen] public readonly partial record struct DelayedAchivementCallback_Create( int id, float progress, DataTrackingSystem? dataTrackingSystem );