class
DelayedReset
- 1 property
- 2 functions
Extends game.DelaySystemScriptedDelayCallbackWrapper IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
controller | WeakHandle<CraftingLogicController> | 0x0 | scripted |
Functions
void Call()overrideRTTIre.Hooks.PlaceVoid( "DelayedReset", "Call;", (DelayedReset_Call x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DelayedReset_Call( DelayedReset self );static void CreateAndDispatch(WeakHandle<CraftingLogicController> controller, WeakHandle<PlayerPuppet> player, float time)staticRTTI globalre.Hooks.PlaceVoid( "DelayedReset", "DelayedReset::CreateAndDispatch;CraftingLogicControllerPlayerPuppetFloat", (DelayedReset_CreateAndDispatch x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DelayedReset_CreateAndDispatch( WeakHandle<CraftingLogicController> controller, WeakHandle<PlayerPuppet> player, float time );