BlackICE Scripting

PlayerPuppet class

PlayerPuppet

Inheritance

Base: ScriptedPuppet

Derived

None.

Properties

PropertyType
quickSlotsManagerQuickSlotsManager? scripted
inspectionComponentInspectionComponent? scripted
enviroDamageRcvComponentgame.EnvironmentDamageReceiverComponent? scripted
mountedVehicleWeakHandle<vehicle.BaseObject> scripted
vehicleKnockdownTimestampfloat scripted
PhonePlayerPhone? scripted
fppCameraComponentgame.FPPCameraComponent? scripted
primaryTargetingComponentgame.TargetingComponent? scripted
breachFinderComponentgame.BreachFinderComponent? scripted
chaseSpawnComponentgame.ChaseSpawnComponent? scripted
isInFinisherbool scripted
DEBUG_VisualizerDEBUG_VisualizerComponent? scripted
Debug_DamageInputRecDEBUG_DamageInputReceiver? scripted
highDamageThresholdfloat scripted
medDamageThresholdfloat scripted
lowDamageThresholdfloat scripted
meleeHighDamageThresholdfloat scripted
meleeMedDamageThresholdfloat scripted
meleeLowDamageThresholdfloat scripted
explosionHighDamageThresholdfloat scripted
explosionMedDamageThresholdfloat scripted
explosionLowDamageThresholdfloat scripted
effectTimeStampfloat scripted
curInventoryWeightfloat scripted
healthVfxBlackboardworld.EffectBlackboard? scripted
laserTargettingVfxBlackboardworld.EffectBlackboard? scripted
itemLogBlackboardWeakHandle<game.IBlackboard> scripted
interactionDataListenerred.CallbackObject? scripted
popupIsModalListenerred.CallbackObject? scripted
uiVendorContextListenerred.CallbackObject? scripted
uiRadialContextistenerred.CallbackObject? scripted
contactsActiveListenerred.CallbackObject? scripted
smsMessengerActiveListenerred.CallbackObject? scripted
currentVisibleTargetListenerred.CallbackObject? scripted
lastScanTargetWeakHandle<game.Object> scripted
meleeSelectInputProcessedbool scripted
waitingForDelayEventbool scripted
randomizedTimefloat scripted
isResettingbool scripted
delayEventIDgame.DelayID scripted
resetTickIDgame.DelayID scripted
katanaAnimProgressionfloat scripted
coverModifierActivebool scripted
workspotDamageReductionActivebool scripted
workspotVisibilityReductionActivebool scripted
currentPlayerWorkspotTagsCName[] scripted
incapacitatedbool scripted
remoteMappinIdgame.NewMappinID scripted
CPOMissionDataStateCPOMissionDataState? scripted
CPOMissionDataBbIdred.CallbackObject? scripted
visibilityListenerVisibilityStatListener? scripted
secondHeartListenerSecondHeartStatListener? scripted
armorStatListenerArmorStatListener? scripted
healthStatListenerHealthStatListener? scripted
oxygenStatListenerOxygenStatListener? scripted
aimAssistListenerAimAssistSettingsListener? scripted
autoRevealListenerAutoRevealStatListener? scripted
allStatsListenerPlayerPuppetAllStatListener? scripted
rightHandAttachmentSlotListenergame.AttachmentSlotsScriptListener? scripted
HealingItemsChargeStatListenerHealingItemsChargeStatListener? scripted
GrenadesChargeStatListenerGrenadesChargeStatListener? scripted
ProjectileLauncherChargeStatListenerProjectileLauncherChargeStatListener? scripted
OpticalCamoChargeStatListenerOpticalCamoChargeStatListener? scripted
OverclockChargeListenerOverclockChargeListener? scripted
accessibilityControlsListenerAccessibilityControlsListener? scripted
isTalkingOnPhonebool scripted
DataDamageUpdateIDgame.DelayID scripted
playerAttachedCallbackIDuint scripted
playerDetachedCallbackIDuint scripted
callbackHandlesred.CallbackObject?[] scripted
numberOfCombatantsint scripted
equipmentMeshOverlayEffectNameCName scripted
equipmentMeshOverlayEffectTagCName scripted
equipmentMeshOverlaySlotsTDBID[] scripted
coverVisibilityPerkBlockedbool scripted
behindCoverbool scripted
inCombatbool scripted
isBeingRevealedbool scripted
hasBeenDetectedbool scripted
inCrouchbool scripted
hasKiroshiOpticsFragmentbool scripted
doingQuickMeleebool scripted
vehicleStategame.PSMVehicle scripted
inMountedWeaponVehiclebool scripted
inDriverCombatTPPbool scripted
driverCombatWeaponTypegame.data.ItemType scripted
isAimingbool scripted
focusModeActivebool scripted
customFastForwardPossiblebool scripted
equippedRightHandWeaponWeakHandle<game.weapon.Object> scripted
aimAssistUpdateQueuedbool scripted
locomotionStateint scripted
leftHandCyberwareStateint scripted
meleeWeaponStateint scripted
weaponZoomLevelfloat scripted
controllingDeviceIDent.EntityID scripted
gunshotRangefloat scripted
explosionRangefloat scripted
isInBodySlambool scripted
combatGadgetStateint scripted
sceneTierGameplayTier scripted
nextBufferModifierint scripted
attackingNetrunnerIDent.EntityID scripted
NPCDeathInstigatorWeakHandle<NPCPuppet> scripted
bestTargettingWeaponWeakHandle<game.weapon.Object> scripted
bestTargettingDotfloat scripted
targettingEnemiesint scripted
isAimingAtFriendlybool scripted
isAimingAtChildbool scripted
distanceFromTargetSquaredfloat scripted
coverRecordIDTDBID scripted
damageReductionRecordIDTDBID scripted
visReductionRecordIDTDBID scripted
lastDmgInflictedEngineTime scripted
critHealthRumblePlayedbool scripted
critHealthRumbleDurationIDgame.DelayID scripted
lastHealthUpdatefloat scripted
staminaListenerStaminaListener? scripted
memoryListenerMemoryListener? scripted
securityAreaTypeE3HACKESecurityAreaType scripted
overlappedSecurityZonesgame.PersistentID[] scripted
interestingFactsInterestingFacts scripted
interestingFactsListenersIdsInterestingFactsListenersIds scripted
interestingFactsListenersFunctionsInterestingFactsListenersFunctions scripted
visionModeControllerPlayerVisionModeController? scripted
combatControllerPlayerCombatController? scripted
handlingModifiersPlayerWeaponHandlingModifiers? scripted
cachedGameplayRestrictionsTDBID[] scripted
delayEndGracePeriodAfterSpawnEventIDgame.DelayID scripted
CWMaskInVehicleInputHeldbool scripted
friendlyDevicesHostileToEnemiesLockScriptReentrantRWLock scripted
friendlyDevicesHostileToEnemiesent.EntityID[] scripted
pocketRadioPocketRadio? scripted
noMovementModifierDatagame.StatModifierData_Deprecated?[] scripted
registeredFactListenersFactCallbackData[] scripted
bossThatTargetsPlayerent.EntityID scripted
choiceTokenTextLayerIduint scripted
choiceTokenTextDrawnbool scripted

Functions