class
DismembermentTriggeredPrereq
- 1 property
- 3 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
currValue | uint | 0x0 | scripted |
Functions
bool Evaluate(uint value)RTTIre.Hooks.Place( "DismembermentTriggeredPrereq", "Evaluate;Uint32", (DismembermentTriggeredPrereq_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DismembermentTriggeredPrereq_Evaluate( DismembermentTriggeredPrereq self, uint value );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "DismembermentTriggeredPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (DismembermentTriggeredPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DismembermentTriggeredPrereq_OnRegister( DismembermentTriggeredPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "DismembermentTriggeredPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (DismembermentTriggeredPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DismembermentTriggeredPrereq_OnUnregister( DismembermentTriggeredPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );