class
DoorInkGameController
- 1 property
- 5 functions
Extends DeviceInkGameControllerBase game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
doorStaturTextWidget | WeakHandle<ink.TextWidget> | 0xC8 | scripted |
Functions
void SetupWidgets()overrideRTTIre.Hooks.PlaceVoid( "DoorInkGameController", "SetupWidgets;", (DoorInkGameController_SetupWidgets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DoorInkGameController_SetupWidgets( DoorInkGameController self );void UpdateActionWidgets(SActionWidgetPackage[] widgetsData)overrideRTTIre.Hooks.PlaceVoid( "DoorInkGameController", "UpdateActionWidgets;script_ref<array<SActionWidgetPackage>>", (DoorInkGameController_UpdateActionWidgets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DoorInkGameController_UpdateActionWidgets( DoorInkGameController self, SActionWidgetPackage[] widgetsData );void Refresh(EDeviceStatus state)overrideRTTIre.Hooks.PlaceVoid( "DoorInkGameController", "Refresh;EDeviceStatus", (DoorInkGameController_Refresh x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DoorInkGameController_Refresh( DoorInkGameController self, EDeviceStatus state );void RegisterBlackboardCallbacks(game.IBlackboard blackboard)overrideRTTIre.Hooks.PlaceVoid( "DoorInkGameController", "RegisterBlackboardCallbacks;IBlackboard", (DoorInkGameController_RegisterBlackboardCallbacks x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DoorInkGameController_RegisterBlackboardCallbacks( DoorInkGameController self, game.IBlackboard? blackboard );Door? GetOwner()overrideRTTIre.Hooks.Place( "DoorInkGameController", "GetOwner;", (DoorInkGameController_GetOwner x) => { return re.Hooks.CallOriginal<re.msgpack.Door>(); } ); [Msgpack.Gen] public readonly partial record struct DoorInkGameController_GetOwner( DoorInkGameController self );