class
EffectFilter_DamageOverTime
- 0 properties
- 1 function
Extends game.EffectObjectSingleFilter_Scripted game.EffectObjectSingleFilter game.EffectObjectFilter game.EffectNode IScriptable ISerializable
Properties
None.
Functions
bool Process(game.EffectScriptContext ctx, game.EffectSingleFilterScriptContext filterCtx)RTTIre.Hooks.Place( "EffectFilter_DamageOverTime", "Process;EffectScriptContextEffectSingleFilterScriptContext", (EffectFilter_DamageOverTime_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectFilter_DamageOverTime_Process( EffectFilter_DamageOverTime self, game.EffectScriptContext ctx, game.EffectSingleFilterScriptContext filterCtx );