class
EffectPreAction_PreAttack
- 2 properties
- 1 function
- 1 derived class
Extends game.EffectPreAction_Scripted game.EffectPreAction game.EffectAction IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
withFriendlyFire | bool | 0x0 | scripted |
withSelfDamage | bool | 0x1 | scripted |
Functions
void Process(game.EffectScriptContext ctx)RTTIre.Hooks.PlaceVoid( "EffectPreAction_PreAttack", "Process;EffectScriptContext", (EffectPreAction_PreAttack_Process x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EffectPreAction_PreAttack_Process( EffectPreAction_PreAttack self, game.EffectScriptContext ctx );