class
EntityHasVisualTag
- 2 properties
- 2 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
visualTag | CName | 0x0 | scripted |
hasTag | bool | 0x8 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "EntityHasVisualTag", "Initialize;TweakDBID", (EntityHasVisualTag_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EntityHasVisualTag_Initialize( EntityHasVisualTag self, TDBID recordID );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "EntityHasVisualTag", "IsFulfilled", (EntityHasVisualTag_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EntityHasVisualTag_IsFulfilled( EntityHasVisualTag self, ScriptGameInstance game, IScriptable? context );