BlackICE Scripting

class

EntityNoticedPlayerPrereqState

  • 2 properties
  • 1 function

Extends game.PrereqState IScriptable ISerializable

Properties

PropertyTypeOffset
ownerWeakHandle<game.Object>0x0 scripted
listenerIntred.CallbackObject?0x10 scripted

Functions

  • bool OnStateUpdate(uint value) RTTI