BlackICE Scripting

class

ExpansionNewGame

  • 19 properties
  • 20 functions

Extends game.ui.BaseCharacterCreationController game.ui.MenuGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
newGameDescriptionink.TextWidgetReference0x48 scripted
textureTopink.ImageWidgetReference0x60 scripted
textureBottomink.ImageWidgetReference0x78 scripted
creditsBaseTextureink.ImageWidgetReference0x90 scripted
creditsExpansionTextureink.ImageWidgetReference0xA8 scripted
creditsBaseink.WidgetReference0xC0 scripted
creditsExpansionink.WidgetReference0xD8 scripted
creditsHoverFrameLeftink.WidgetReference0xF0 scripted
creditsHoverFrameRightink.WidgetReference0x108 scripted
introAnimationCName0x120 scripted
outroAnimationCName0x128 scripted
hoverAnimationCName0x130 scripted
animationProxyink.anim.Proxy?0x138 scripted
translationAnimationCtrlWeakHandle<ink.TextReplaceAnimationController>0x148 scripted
localizedTextstring0x158 scripted
lastShownPartCName0x178 scripted
baseGameButtonink.WidgetReference0x180 scripted
standaloneButtonink.WidgetReference0x198 scripted
isInputLockedbool0x1B0 scripted

Functions

  • bool OnInitialize() overrideRTTI
  • bool OnCreditsEp1(ink.PointerEvent evt) RTTI
  • bool OnCredits(ink.PointerEvent evt) RTTI
  • bool OnUninitialize() overrideRTTI
  • bool OnPressBaseGame(ink.PointerEvent evt) RTTI
  • bool OnPressExpansion(ink.PointerEvent evt) RTTI
  • void TextureTransition(CName part) RTTI
  • bool OnHoverOverBaseCredits(ink.PointerEvent e) RTTI
  • bool OnHoverOutBaseCredits(ink.PointerEvent e) RTTI
  • bool OnHoverOverExpansionCredits(ink.PointerEvent e) RTTI
  • bool OnHoverOutExpansionCredits(ink.PointerEvent e) RTTI
  • bool OnHoverOverBaseGame(ink.PointerEvent e) RTTI
  • bool OnHoverOverExpansion(ink.PointerEvent e) RTTI
  • void PriorMenu() overrideRTTI
  • void NextMenu() overrideRTTI
  • void OnIntro() RTTI
  • void OnOutro() RTTI
  • bool OnOutroComplete(ink.anim.Proxy anim) RTTI
  • bool OnIntroComplete(ink.anim.Proxy anim) RTTI
  • void PlayAnim(CName animName, CName? callBack, ink.anim.PlaybackOptions? options) RTTI