class
FactValuePrereq
- 4 properties
- 6 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
fact | CName | 0x0 | scripted |
value | int | 0x8 | scripted |
comparisonType | EComparisonType | 0xC | scripted |
repeated | bool | 0x10 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "FactValuePrereq", "Initialize;TweakDBID", (FactValuePrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FactValuePrereq_Initialize( FactValuePrereq self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "FactValuePrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (FactValuePrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FactValuePrereq_OnRegister( FactValuePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "FactValuePrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (FactValuePrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FactValuePrereq_OnUnregister( FactValuePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "FactValuePrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (FactValuePrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FactValuePrereq_OnApplied( FactValuePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "FactValuePrereq", "IsFulfilled", (FactValuePrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FactValuePrereq_IsFulfilled( FactValuePrereq self, ScriptGameInstance game, IScriptable? context );bool Evaluate(int value)RTTIre.Hooks.Place( "FactValuePrereq", "Evaluate;Int32", (FactValuePrereq_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FactValuePrereq_Evaluate( FactValuePrereq self, int value );