class
FilterStimTargets
- 0 properties
- 2 functions
Extends game.EffectObjectSingleFilter_Scripted game.EffectObjectSingleFilter game.EffectObjectFilter game.EffectNode IScriptable ISerializable
Properties
None.
Functions
bool Process(game.EffectScriptContext ctx, game.EffectSingleFilterScriptContext filterCtx)RTTIre.Hooks.Place( "FilterStimTargets", "Process;EffectScriptContextEffectSingleFilterScriptContext", (FilterStimTargets_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FilterStimTargets_Process( FilterStimTargets self, game.EffectScriptContext ctx, game.EffectSingleFilterScriptContext filterCtx );bool EvaluateTarget(NPCPuppet puppet, game.NPCstubData[] targets)RTTIre.Hooks.Place( "FilterStimTargets", "EvaluateTarget;NPCPuppetscript_ref<array<NPCstubData>>", (FilterStimTargets_EvaluateTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FilterStimTargets_EvaluateTarget( FilterStimTargets self, NPCPuppet? puppet, game.NPCstubData[] targets );