class
FocusForcedHighlightPersistentData
- 9 properties
- 2 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
sourceID | ent.EntityID | 0x0 | scripted |
sourceName | CName | 0x8 | scripted |
highlightType | EFocusForcedHighlightType | 0x10 | scripted |
outlineType | EFocusOutlineType | 0x14 | scripted |
priority | EPriority | 0x18 | scripted |
inTransitionTime | float | 0x1C | scripted |
outTransitionTime | float | 0x20 | scripted |
isRevealed | bool | 0x24 | scripted |
patternType | game.VisionModePatternType | 0x25 | scripted |
Functions
void Initialize(FocusForcedHighlightData data)RTTIre.Hooks.PlaceVoid( "FocusForcedHighlightPersistentData", "Initialize;FocusForcedHighlightData", (FocusForcedHighlightPersistentData_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FocusForcedHighlightPersistentData_Initialize( FocusForcedHighlightPersistentData self, FocusForcedHighlightData? data );FocusForcedHighlightData? GetData()RTTIre.Hooks.Place( "FocusForcedHighlightPersistentData", "GetData;", (FocusForcedHighlightPersistentData_GetData x) => { return re.Hooks.CallOriginal<re.msgpack.FocusForcedHighlightData>(); } ); [Msgpack.Gen] public readonly partial record struct FocusForcedHighlightPersistentData_GetData( FocusForcedHighlightPersistentData self );