class
FocusModeOperationsTrigger
- 1 property
- 2 functions
Extends DeviceOperationsTrigger IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
triggerData | FocusModeOperationTriggerData? | 0x0 | scripted |
Functions
void EvaluateTrigger(WeakHandle<game.Object> owner, ETriggerOperationType operationType, DeviceOperationsContainer container)RTTIre.Hooks.PlaceVoid( "FocusModeOperationsTrigger", "EvaluateTrigger;GameObjectETriggerOperationTypeDeviceOperationsContainer", (FocusModeOperationsTrigger_EvaluateTrigger x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FocusModeOperationsTrigger_EvaluateTrigger( FocusModeOperationsTrigger self, WeakHandle<game.Object> owner, ETriggerOperationType operationType, DeviceOperationsContainer? container );bool IsLookedAt(game.Object objectt)RTTIre.Hooks.Place( "FocusModeOperationsTrigger", "IsLookedAt;GameObject", (FocusModeOperationsTrigger_IsLookedAt x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FocusModeOperationsTrigger_IsLookedAt( FocusModeOperationsTrigger self, game.Object? objectt );