class
FramePS
- 6 properties
- 5 functions
Extends game.ObjectPS game.PersistentState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
screenshotHash | uint | 0x0 | scripted |
screenshotID | int | 0x4 | scripted |
screenshotUVLeft | float | 0x8 | scripted |
screenshotUVRight | float | 0xC | scripted |
screenshotUVTop | float | 0x10 | scripted |
screenshotUVBottom | float | 0x14 | scripted |
Functions
void SetHash(uint hash)RTTIre.Hooks.PlaceVoid( "FramePS", "SetHash;Uint32", (FramePS_SetHash x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FramePS_SetHash( FramePS self, uint hash );void SetUV(RectF uv)RTTIre.Hooks.PlaceVoid( "FramePS", "SetUV;RectF", (FramePS_SetUV x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FramePS_SetUV( FramePS self, RectF uv );uint GetHash()RTTIre.Hooks.Place( "FramePS", "GetHash;", (FramePS_GetHash x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct FramePS_GetHash( FramePS self );int GetIndex()RTTIre.Hooks.Place( "FramePS", "GetIndex;", (FramePS_GetIndex x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct FramePS_GetIndex( FramePS self );RectF GetUV()RTTIre.Hooks.Place( "FramePS", "GetUV;", (FramePS_GetUV x) => { return re.Hooks.CallOriginal<re.msgpack.RectF>(); } ); [Msgpack.Gen] public readonly partial record struct FramePS_GetUV( FramePS self );