class
GameTimePrereq
- 3 properties
- 3 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
delay | float | 0x0 | scripted |
repeated | bool | 0x4 | scripted |
delayFromStat | game.data.StatType | 0x5 | scripted |
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "GameTimePrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (GameTimePrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameTimePrereq_OnRegister( GameTimePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "GameTimePrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (GameTimePrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameTimePrereq_OnUnregister( GameTimePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "GameTimePrereq", "Initialize;TweakDBID", (GameTimePrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameTimePrereq_Initialize( GameTimePrereq self, TDBID recordID );