class
GamepadHoldIndicatorGameController
- 4 properties
- 2 functions
Extends game.ui.HoldIndicatorGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
image | ink.ImageWidgetReference | 0x0 | scripted |
partName | string | 0x18 | scripted |
progress | int | 0x38 | scripted |
animProxy | ink.anim.Proxy? | 0x40 | scripted |
Functions
void SetProgress(int value)RTTIre.Hooks.PlaceVoid( "GamepadHoldIndicatorGameController", "SetProgress;Int32", (GamepadHoldIndicatorGameController_SetProgress x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GamepadHoldIndicatorGameController_SetProgress( GamepadHoldIndicatorGameController self, int value );void StopAnimation()RTTIre.Hooks.PlaceVoid( "GamepadHoldIndicatorGameController", "StopAnimation;", (GamepadHoldIndicatorGameController_StopAnimation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GamepadHoldIndicatorGameController_StopAnimation( GamepadHoldIndicatorGameController self );