class
GameplayMappinController
- 2 properties
- 11 functions
Extends QuestMappinController game.ui.QuestMappinController game.ui.InteractionMappinController game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
anim | ink.anim.Proxy? | 0x180 | scripted |
isVisibleThroughWalls | bool | 0x190 | scripted |
Functions
bool OnUpdate()overrideRTTIre.Hooks.Place( "GameplayMappinController", "OnUpdate", (GameplayMappinController_OnUpdate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayMappinController_OnUpdate( GameplayMappinController self );void UpdateTrackedState()overrideRTTIre.Hooks.PlaceVoid( "GameplayMappinController", "UpdateTrackedState;", (GameplayMappinController_UpdateTrackedState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayMappinController_UpdateTrackedState( GameplayMappinController self );void UpdateVisibility()overrideRTTIre.Hooks.PlaceVoid( "GameplayMappinController", "UpdateVisibility;", (GameplayMappinController_UpdateVisibility x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayMappinController_UpdateVisibility( GameplayMappinController self );CName GetTexturePartForGameplayRole(EGameplayRole gameplayRole)RTTIre.Hooks.Place( "GameplayMappinController", "GetTexturePartForGameplayRole;EGameplayRole", (GameplayMappinController_GetTexturePartForGameplayRole x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayMappinController_GetTexturePartForGameplayRole( GameplayMappinController self, EGameplayRole gameplayRole );CName GetTexturePartForDeviceEffect(game.data.MappinVariant mappinVariant, braindance.VisionMode braindanceLayer)RTTIre.Hooks.Place( "GameplayMappinController", "GetTexturePartForDeviceEffect;gamedataMappinVariantbraindanceVisionMode", (GameplayMappinController_GetTexturePartForDeviceEffect x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayMappinController_GetTexturePartForDeviceEffect( GameplayMappinController self, game.data.MappinVariant mappinVariant, braindance.VisionMode braindanceLayer );CName ComputeRootState()overrideRTTIre.Hooks.Place( "GameplayMappinController", "ComputeRootState;", (GameplayMappinController_ComputeRootState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayMappinController_ComputeRootState( GameplayMappinController self );void UpdateVisibilityThroughWalls()RTTIre.Hooks.PlaceVoid( "GameplayMappinController", "UpdateVisibilityThroughWalls;", (GameplayMappinController_UpdateVisibilityThroughWalls x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayMappinController_UpdateVisibilityThroughWalls( GameplayMappinController self );void UpdateIcon()overrideRTTIre.Hooks.PlaceVoid( "GameplayMappinController", "UpdateIcon;", (GameplayMappinController_UpdateIcon x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayMappinController_UpdateIcon( GameplayMappinController self );EGameplayRole GetGameplayRole()RTTIre.Hooks.Place( "GameplayMappinController", "GetGameplayRole;", (GameplayMappinController_GetGameplayRole x) => { return re.Hooks.CallOriginal<re.msgpack.EGameplayRole>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayMappinController_GetGameplayRole( GameplayMappinController self );void SetClampVisibility()RTTIre.Hooks.PlaceVoid( "GameplayMappinController", "SetClampVisibility;", (GameplayMappinController_SetClampVisibility x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayMappinController_SetClampVisibility( GameplayMappinController self );bool ShouldBeClamped()RTTIre.Hooks.Place( "GameplayMappinController", "ShouldBeClamped;", (GameplayMappinController_ShouldBeClamped x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayMappinController_ShouldBeClamped( GameplayMappinController self );