BlackICE Scripting

class

QuestMappinController

  • 19 properties
  • 21 functions
  • 1 derived class

Extends game.ui.QuestMappinController game.ui.InteractionMappinController game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
arrowCanvasink.WidgetReference0x40 scripted
arrowPartink.WidgetReference0x58 scripted
selectorink.WidgetReference0x70 scripted
scanningDiamondink.WidgetReference0x88 scripted
portalIconink.WidgetReference0xA0 scripted
aboveWidgetWeakHandle<ink.Widget>0xB8 scripted
belowWidgetWeakHandle<ink.Widget>0xC8 scripted
mappinWeakHandle<game.map.pins.IMappin>0xD8 scripted
questMappinWeakHandle<game.map.pins.QuestMappin>0xE8 scripted
runtimeMappinWeakHandle<game.map.pins.RuntimeMappin>0xF8 scripted
rootWeakHandle<ink.CompoundWidget>0x108 scripted
isMainQuestbool0x118 scripted
shouldHideWhenClampedbool0x119 scripted
isCompletedPhasebool0x11A scripted
animProxyink.anim.Proxy?0x120 scripted
animOptionsink.anim.PlaybackOptions0x130 scripted
vehicleAlreadySummonedTimeEngineTime0x160 scripted
vehiclePulseTimeSecsfloat0x168 scripted
vehicleMappinComponentVehicleMappinComponent?0x170 scripted

Functions

  • bool OnInitialize() RTTI
  • bool OnUninitialize() RTTI
  • bool OnIntro() RTTI
  • bool OnUpdate() RTTI
  • void UpdateAboveBelowVerticalRelation() RTTI
  • bool OnNameplate(bool isNameplateVisible, WeakHandle<game.ui.NpcNameplateGameController> nameplateController) RTTI
  • void OnVehicleAreadySummoned() RTTI
  • void SetShouldHideWhenClamped(bool flag) RTTI
  • void UpdateVisibility() RTTI
  • void UpdateIcon() RTTI
  • CName ComputeRootState() overrideRTTI
  • bool IsTagged() RTTI
  • bool IsQuest() RTTI
  • bool IsVisibleThruWalls() RTTI
  • EMappinVisualState GetMappinVisualState() RTTI
  • game.data.Quality GetQuality() RTTI
  • bool IsIconic() RTTI
  • bool IsBroken() RTTI
  • bool IsShardRead() RTTI
  • GameplayRoleMappinData? GetVisualData() overrideRTTI
  • game.data.MappinVariant GetMappinVarient() RTTI