QuestMappinController class
QuestMappinController
Inheritance
Base: game.ui.QuestMappinController
Derived
Properties
| Property | Type | |
|---|---|---|
arrowCanvas | ink.WidgetReference | scripted |
arrowPart | ink.WidgetReference | scripted |
selector | ink.WidgetReference | scripted |
scanningDiamond | ink.WidgetReference | scripted |
portalIcon | ink.WidgetReference | scripted |
aboveWidget | WeakHandle<ink.Widget> | scripted |
belowWidget | WeakHandle<ink.Widget> | scripted |
mappin | WeakHandle<game.map.pins.IMappin> | scripted |
questMappin | WeakHandle<game.map.pins.QuestMappin> | scripted |
runtimeMappin | WeakHandle<game.map.pins.RuntimeMappin> | scripted |
root | WeakHandle<ink.CompoundWidget> | scripted |
isMainQuest | bool | scripted |
shouldHideWhenClamped | bool | scripted |
isCompletedPhase | bool | scripted |
animProxy | ink.anim.Proxy? | scripted |
animOptions | ink.anim.PlaybackOptions | scripted |
vehicleAlreadySummonedTime | EngineTime | scripted |
vehiclePulseTimeSecs | float | scripted |
vehicleMappinComponent | VehicleMappinComponent? | scripted |
Functions
bool OnInitialize()RTTIbool OnUninitialize()RTTIbool OnIntro()RTTIbool OnUpdate()RTTIvoid UpdateAboveBelowVerticalRelation()RTTIbool OnNameplate(bool isNameplateVisible, WeakHandle<game.ui.NpcNameplateGameController> nameplateController)RTTIvoid OnVehicleAreadySummoned()RTTIvoid SetShouldHideWhenClamped(bool flag)RTTIvoid UpdateVisibility()RTTIvoid UpdateIcon()RTTICName ComputeRootState()overrideRTTIbool IsTagged()RTTIbool IsQuest()RTTIbool IsVisibleThruWalls()RTTIEMappinVisualState GetMappinVisualState()RTTIgame.data.Quality GetQuality()RTTIbool IsIconic()RTTIbool IsBroken()RTTIbool IsShardRead()RTTIGameplayRoleMappinData? GetVisualData()overrideRTTIgame.data.MappinVariant GetMappinVarient()RTTI