class
GetAccess
- 0 properties
- 1 function
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties(bool hasAccess)RTTIre.Hooks.PlaceVoid( "GetAccess", "SetProperties;Bool", (GetAccess_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GetAccess_SetProperties( GetAccess self, bool hasAccess );