class
GrappleInteractionCondition
- 0 properties
- 2 functions
Extends game.interactions.InteractionScriptedCondition IScriptable ISerializable
Properties
None.
Functions
bool Test(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject)RTTIre.Hooks.Place( "GrappleInteractionCondition", "Test;GameObjectGameObject", (GrappleInteractionCondition_Test x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GrappleInteractionCondition_Test( GrappleInteractionCondition self, WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject );bool IsAreaBetweenPlayerAndVictim(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject)RTTIre.Hooks.Place( "GrappleInteractionCondition", "IsAreaBetweenPlayerAndVictim;GameObjectGameObject", (GrappleInteractionCondition_IsAreaBetweenPlayerAndVictim x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GrappleInteractionCondition_IsAreaBetweenPlayerAndVictim( GrappleInteractionCondition self, WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject );