class
HasNetworkPrereq
- 1 property
- 3 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
invert | bool | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "HasNetworkPrereq", "Initialize;TweakDBID", (HasNetworkPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HasNetworkPrereq_Initialize( HasNetworkPrereq self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "HasNetworkPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (HasNetworkPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HasNetworkPrereq_OnRegister( HasNetworkPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "HasNetworkPrereq", "IsFulfilled", (HasNetworkPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HasNetworkPrereq_IsFulfilled( HasNetworkPrereq self, ScriptGameInstance game, IScriptable? context );