class
HighlightModule
- 0 properties
- 4 functions
Extends HUDModule IScriptable ISerializable
Properties
None.
Functions
void Process(out HUDJob task, ActiveMode mode)overrideRTTIre.Hooks.PlaceVoid( "HighlightModule", "Process;HUDJobActiveMode", (HighlightModule_Process x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HighlightModule_Process( HighlightModule self, HUDJob task, ActiveMode mode );void Process(out HUDJob[] jobs, ActiveMode mode)overrideRTTIre.Hooks.PlaceVoid( "HighlightModule", "Process;array<HUDJob>ActiveMode", (HighlightModule_Process2 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HighlightModule_Process2( HighlightModule self, HUDJob[] jobs, ActiveMode mode );void Suppress(HUDJob[] jobs)overrideRTTIre.Hooks.PlaceVoid( "HighlightModule", "Suppress;script_ref<array<HUDJob>>", (HighlightModule_Suppress x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HighlightModule_Suppress( HighlightModule self, HUDJob[] jobs );HighlightInstance? DuplicateLastInstance(game.HudActor actor)overrideRTTIre.Hooks.Place( "HighlightModule", "DuplicateLastInstance;HUDActor", (HighlightModule_DuplicateLastInstance x) => { return re.Hooks.CallOriginal<re.msgpack.HighlightInstance>(); } ); [Msgpack.Gen] public readonly partial record struct HighlightModule_DuplicateLastInstance( HighlightModule self, game.HudActor? actor );