Hotkey class
Hotkey
Inheritance
Base: IScriptable
Derived
None.
Properties
| Property | Type | |
|---|---|---|
hotkey | game.EHotkey | scripted |
itemID | game.ItemID | scripted |
scope | game.data.ItemType[] | scripted |
Functions
void StoreItem(game.ItemID id)RTTIbool IsEmpty()RTTIgame.ItemID GetItemID()RTTIgame.EHotkey GetHotkey()RTTIgame.data.ItemType[] GetScope()RTTIbool IsCompatible(game.data.ItemType type)RTTIbool IsCompatible(game.data.EquipmentArea equipmentArea)RTTIvoid SetScope(game.data.ItemType[] itemTypes)RTTIstatic bool IsCompatible(game.EHotkey hotkey, game.data.EquipmentArea equipmentArea)staticRTTI globalstatic game.data.ItemType[] GetScope(game.EHotkey hotkey)staticRTTI globalstatic bool ItemTypeMustBeEquipped(game.data.ItemType itemType)staticRTTI globalstatic bool IsCompatible(game.EHotkey hotkey, game.data.ItemType type)staticRTTI globalstatic Hotkey? Construct(game.EHotkey hotk, game.ItemID id)staticRTTI global