BlackICE Scripting

class

Hotkey

  • 3 properties
  • 13 functions

Extends IScriptable ISerializable

Properties

PropertyTypeOffset
hotkeygame.EHotkey0x0 scripted
itemIDgame.ItemID0x4 scripted
scopegame.data.ItemType[]0x18 scripted

Functions

  • void StoreItem(game.ItemID id) RTTI
  • bool IsEmpty() RTTI
  • game.ItemID GetItemID() RTTI
  • game.EHotkey GetHotkey() RTTI
  • game.data.ItemType[] GetScope() RTTI
  • bool IsCompatible(game.data.ItemType type) RTTI
  • bool IsCompatible(game.data.EquipmentArea equipmentArea) RTTI
  • void SetScope(game.data.ItemType[] itemTypes) RTTI
  • static bool IsCompatible(game.EHotkey hotkey, game.data.EquipmentArea equipmentArea) staticRTTI global
  • static game.data.ItemType[] GetScope(game.EHotkey hotkey) staticRTTI global
  • static bool ItemTypeMustBeEquipped(game.data.ItemType itemType) staticRTTI global
  • static bool IsCompatible(game.EHotkey hotkey, game.data.ItemType type) staticRTTI global
  • static Hotkey? Construct(game.EHotkey hotk, game.ItemID id) staticRTTI global