class
Hotkey
- 3 properties
- 13 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hotkey | game.EHotkey | 0x0 | scripted |
itemID | game.ItemID | 0x4 | scripted |
scope | game.data.ItemType[] | 0x18 | scripted |
Functions
void StoreItem(game.ItemID id)RTTIre.Hooks.PlaceVoid( "Hotkey", "StoreItem;ItemID", (Hotkey_StoreItem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Hotkey_StoreItem( Hotkey self, game.ItemID id );bool IsEmpty()RTTIre.Hooks.Place( "Hotkey", "IsEmpty;", (Hotkey_IsEmpty x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Hotkey_IsEmpty( Hotkey self );game.ItemID GetItemID()RTTIre.Hooks.Place( "Hotkey", "GetItemID;", (Hotkey_GetItemID x) => { return re.Hooks.CallOriginal<re.msgpack.game.ItemID>(); } ); [Msgpack.Gen] public readonly partial record struct Hotkey_GetItemID( Hotkey self );game.EHotkey GetHotkey()RTTIre.Hooks.Place( "Hotkey", "GetHotkey;", (Hotkey_GetHotkey x) => { return re.Hooks.CallOriginal<re.msgpack.game.EHotkey>(); } ); [Msgpack.Gen] public readonly partial record struct Hotkey_GetHotkey( Hotkey self );game.data.ItemType[] GetScope()RTTIbool IsCompatible(game.data.ItemType type)RTTIre.Hooks.Place( "Hotkey", "IsCompatible;gamedataItemType", (Hotkey_IsCompatible x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Hotkey_IsCompatible( Hotkey self, game.data.ItemType type );bool IsCompatible(game.data.EquipmentArea equipmentArea)RTTIre.Hooks.Place( "Hotkey", "IsCompatible;gamedataEquipmentArea", (Hotkey_IsCompatible2 x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Hotkey_IsCompatible2( Hotkey self, game.data.EquipmentArea equipmentArea );void SetScope(game.data.ItemType[] itemTypes)RTTIre.Hooks.PlaceVoid( "Hotkey", "SetScope;script_ref<array<gamedataItemType>>", (Hotkey_SetScope x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Hotkey_SetScope( Hotkey self, game.data.ItemType[] itemTypes );static bool IsCompatible(game.EHotkey hotkey, game.data.EquipmentArea equipmentArea)staticRTTI globalre.Hooks.Place( "Hotkey", "Hotkey::IsCompatible;EHotkeygamedataEquipmentArea", (Hotkey_IsCompatible3 x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Hotkey_IsCompatible3( game.EHotkey hotkey, game.data.EquipmentArea equipmentArea );static game.data.ItemType[] GetScope(game.EHotkey hotkey)staticRTTI globalstatic bool ItemTypeMustBeEquipped(game.data.ItemType itemType)staticRTTI globalre.Hooks.Place( "Hotkey", "Hotkey::ItemTypeMustBeEquipped;gamedataItemType", (Hotkey_ItemTypeMustBeEquipped x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Hotkey_ItemTypeMustBeEquipped( game.data.ItemType itemType );static bool IsCompatible(game.EHotkey hotkey, game.data.ItemType type)staticRTTI globalre.Hooks.Place( "Hotkey", "Hotkey::IsCompatible;EHotkeygamedataItemType", (Hotkey_IsCompatible4 x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Hotkey_IsCompatible4( game.EHotkey hotkey, game.data.ItemType type );static Hotkey? Construct(game.EHotkey hotk, game.ItemID id)staticRTTI globalre.Hooks.Place( "Hotkey", "Hotkey::Construct;EHotkeyItemID", (Hotkey_Construct x) => { return re.Hooks.CallOriginal<re.msgpack.Hotkey>(); } ); [Msgpack.Gen] public readonly partial record struct Hotkey_Construct( game.EHotkey hotk, game.ItemID id );