class
IconsModule
- 0 properties
- 7 functions
Extends HUDModule IScriptable ISerializable
Properties
None.
Functions
void Process(out HUDJob task, ActiveMode mode)overrideRTTIre.Hooks.PlaceVoid( "IconsModule", "Process;HUDJobActiveMode", (IconsModule_Process x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IconsModule_Process( IconsModule self, HUDJob task, ActiveMode mode );bool ShouldDisplayBodyDisposal(game.HudActor actor)RTTIre.Hooks.Place( "IconsModule", "ShouldDisplayBodyDisposal;HUDActor", (IconsModule_ShouldDisplayBodyDisposal x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IconsModule_ShouldDisplayBodyDisposal( IconsModule self, game.HudActor? actor );bool IsPlayerCarrying()RTTIre.Hooks.Place( "IconsModule", "IsPlayerCarrying;", (IconsModule_IsPlayerCarrying x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IconsModule_IsPlayerCarrying( IconsModule self );bool IsEnemyGrappled()RTTIre.Hooks.Place( "IconsModule", "IsEnemyGrappled;", (IconsModule_IsEnemyGrappled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IconsModule_IsEnemyGrappled( IconsModule self );void Process(out HUDJob[] jobs, ActiveMode mode)overrideRTTIre.Hooks.PlaceVoid( "IconsModule", "Process;array<HUDJob>ActiveMode", (IconsModule_Process2 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IconsModule_Process2( IconsModule self, HUDJob[] jobs, ActiveMode mode );void Suppress(HUDJob[] jobs)overrideRTTIre.Hooks.PlaceVoid( "IconsModule", "Suppress;script_ref<array<HUDJob>>", (IconsModule_Suppress x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IconsModule_Suppress( IconsModule self, HUDJob[] jobs );IconsInstance? DuplicateLastInstance(game.HudActor actor)overrideRTTIre.Hooks.Place( "IconsModule", "DuplicateLastInstance;HUDActor", (IconsModule_DuplicateLastInstance x) => { return re.Hooks.CallOriginal<re.msgpack.IconsInstance>(); } ); [Msgpack.Gen] public readonly partial record struct IconsModule_DuplicateLastInstance( IconsModule self, game.HudActor? actor );