class
InStandStanceState
- 0 properties
- 1 function
Extends AINPCStanceStateCheck AINPCStateCheck AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
None.
Functions
game.data.NPCStanceState GetStateToCheck()overrideRTTIre.Hooks.Place( "InStandStanceState", "GetStateToCheck;", (InStandStanceState_GetStateToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCStanceState>(); } ); [Msgpack.Gen] public readonly partial record struct InStandStanceState_GetStateToCheck( InStandStanceState self );