class
AINPCStanceStateCheck
- 1 property
- 3 functions
- 5 derived classes
Extends AINPCStateCheck AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Derived
CheckStanceState, InCoverStanceState, InCrouchStanceState, InStandStanceState, InSwimStanceState
Properties
| Property | Type | Offset | |
|---|---|---|---|
blackboard | WeakHandle<game.IBlackboard> | 0x0 | scripted |
Functions
game.data.NPCStanceState GetStateToCheck()RTTIre.Hooks.Place( "AINPCStanceStateCheck", "GetStateToCheck;", (AINPCStanceStateCheck_GetStateToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCStanceState>(); } ); [Msgpack.Gen] public readonly partial record struct AINPCStanceStateCheck_GetStateToCheck( AINPCStanceStateCheck self );void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "AINPCStanceStateCheck", "Activate;ScriptExecutionContext", (AINPCStanceStateCheck_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AINPCStanceStateCheck_Activate( AINPCStanceStateCheck self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "AINPCStanceStateCheck", "Check;ScriptExecutionContext", (AINPCStanceStateCheck_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct AINPCStanceStateCheck_Check( AINPCStanceStateCheck self, AIbehaviorScriptExecutionContext context );