class
IncreaseTraitLevel
- 1 property
- 1 function
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
trait | game.data.TraitType | 0x0 | scripted |
Functions
void Set(WeakHandle<game.Object> _owner, game.data.TraitType traitType)RTTIre.Hooks.PlaceVoid( "IncreaseTraitLevel", "Set;GameObjectgamedataTraitType", (IncreaseTraitLevel_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IncreaseTraitLevel_Set( IncreaseTraitLevel self, WeakHandle<game.Object> _owner, game.data.TraitType traitType );