class
InitializeUserScreenGameController
- 6 properties
- 4 functions
Extends game.ui.MenuGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
backgroundVideo | ink.VideoWidgetReference | 0x10 | scripted |
breachingContainer | ink.CompoundWidgetReference | 0x28 | scripted |
progressBar | ink.CompoundWidgetReference | 0x40 | scripted |
menuEventDispatcher | WeakHandle<ink.MenuEventDispatcher> | 0x58 | scripted |
requestHandler | WeakHandle<ink.ISystemRequestsHandler> | 0x68 | scripted |
progressBarController | WeakHandle<LoadingScreenProgressBarController> | 0x78 | scripted |
Functions
bool OnInitialize()overrideRTTIre.Hooks.Place( "InitializeUserScreenGameController", "OnInitialize", (InitializeUserScreenGameController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InitializeUserScreenGameController_OnInitialize( InitializeUserScreenGameController self );bool OnUninitialize()overrideRTTIre.Hooks.Place( "InitializeUserScreenGameController", "OnUninitialize", (InitializeUserScreenGameController_OnUninitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InitializeUserScreenGameController_OnUninitialize( InitializeUserScreenGameController self );bool OnSetMenuEventDispatcher(WeakHandle<ink.MenuEventDispatcher> menuEventDispatcher)overrideRTTIre.Hooks.Place( "InitializeUserScreenGameController", "OnSetMenuEventDispatcher", (InitializeUserScreenGameController_OnSetMenuEventDispatcher x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InitializeUserScreenGameController_OnSetMenuEventDispatcher( InitializeUserScreenGameController self, WeakHandle<ink.MenuEventDispatcher> menuEventDispatcher );bool OnAdditionalContentDataReloadProgress(float progress)RTTIre.Hooks.Place( "InitializeUserScreenGameController", "OnAdditionalContentDataReloadProgress", (InitializeUserScreenGameController_OnAdditionalContentDataReloadProgress x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InitializeUserScreenGameController_OnAdditionalContentDataReloadProgress( InitializeUserScreenGameController self, float progress );