class
InventoryItemAttachmentDisplay
- 4 properties
- 3 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
QualityRootRef | ink.WidgetReference | 0x0 | scripted |
ShapeRef | ink.WidgetReference | 0x18 | scripted |
BorderRef | ink.WidgetReference | 0x30 | scripted |
MarkedStateName | CName | 0x48 | scripted |
Functions
void Setup(game.InventoryItemData itemData)RTTIre.Hooks.PlaceVoid( "InventoryItemAttachmentDisplay", "Setup;script_ref<InventoryItemData>", (InventoryItemAttachmentDisplay_Setup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemAttachmentDisplay_Setup( InventoryItemAttachmentDisplay self, game.InventoryItemData itemData );void Setup(bool visible, CName quality)RTTIre.Hooks.PlaceVoid( "InventoryItemAttachmentDisplay", "Setup;BoolCName", (InventoryItemAttachmentDisplay_Setup2 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemAttachmentDisplay_Setup2( InventoryItemAttachmentDisplay self, bool visible, CName quality );void Mark(bool marked)RTTIre.Hooks.PlaceVoid( "InventoryItemAttachmentDisplay", "Mark;Bool", (InventoryItemAttachmentDisplay_Mark x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemAttachmentDisplay_Mark( InventoryItemAttachmentDisplay self, bool marked );