class
InventoryItemModSlotDisplay
- 2 properties
- 2 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
slotBorder | ink.WidgetReference | 0x0 | scripted |
slotBackground | ink.WidgetReference | 0x18 | scripted |
Functions
void Setup(game.InventoryItemData inventoryItemData)RTTIre.Hooks.PlaceVoid( "InventoryItemModSlotDisplay", "Setup;script_ref<InventoryItemData>", (InventoryItemModSlotDisplay_Setup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemModSlotDisplay_Setup( InventoryItemModSlotDisplay self, game.InventoryItemData inventoryItemData );void Setup(UIInventoryItemMod modInfo)RTTIre.Hooks.PlaceVoid( "InventoryItemModSlotDisplay", "Setup;UIInventoryItemMod", (InventoryItemModSlotDisplay_Setup2 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemModSlotDisplay_Setup2( InventoryItemModSlotDisplay self, UIInventoryItemMod? modInfo );