class
InventoryStatsController
- 5 properties
- 3 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
detailsButton | ink.WidgetReference | 0x0 | scripted |
entryContainer | ink.CompoundWidgetReference | 0x18 | scripted |
healthEntryController | WeakHandle<InventoryStatsEntryController> | 0x30 | scripted |
armorEntryController | WeakHandle<InventoryStatsEntryController> | 0x40 | scripted |
staminaEntryController | WeakHandle<InventoryStatsEntryController> | 0x50 | scripted |
Functions
void Setup(WeakHandle<PlayerPuppet> player)RTTIre.Hooks.PlaceVoid( "InventoryStatsController", "Setup;PlayerPuppet", (InventoryStatsController_Setup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryStatsController_Setup( InventoryStatsController self, WeakHandle<PlayerPuppet> player );void NotifyStatUpdate(game.data.StatType statType, float value)RTTIre.Hooks.PlaceVoid( "InventoryStatsController", "NotifyStatUpdate;gamedataStatTypeFloat", (InventoryStatsController_NotifyStatUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryStatsController_NotifyStatUpdate( InventoryStatsController self, game.data.StatType statType, float value );WeakHandle<InventoryStatsEntryController> SetupEntry(WeakHandle<PlayerPuppet> player, game.data.StatType stat, CName localizationKey, CName icon)RTTI