class
IsPlayerMovingPrereqState
- 5 properties
- 2 functions
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<game.Object> | 0x0 | scripted |
isMovingVertically | bool | 0x10 | scripted |
listenerVertical | red.CallbackObject? | 0x18 | scripted |
isMovingHorizontally | bool | 0x28 | scripted |
listenerHorizontal | red.CallbackObject? | 0x30 | scripted |
Functions
bool OnVerticalUpdate(bool isMovingVertically)RTTIre.Hooks.Place( "IsPlayerMovingPrereqState", "OnVerticalUpdate", (IsPlayerMovingPrereqState_OnVerticalUpdate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerMovingPrereqState_OnVerticalUpdate( IsPlayerMovingPrereqState self, bool isMovingVertically );bool OnHorizontalUpdate(bool isMovingHorizontally)RTTIre.Hooks.Place( "IsPlayerMovingPrereqState", "OnHorizontalUpdate", (IsPlayerMovingPrereqState_OnHorizontalUpdate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerMovingPrereqState_OnHorizontalUpdate( IsPlayerMovingPrereqState self, bool isMovingHorizontally );