IsPlayerOnGroundPrereqState class
IsPlayerOnGroundPrereqState
Inheritance
Base: game.PrereqState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
bbValue | bool | scripted |
isOnGroundListener | red.CallbackObject? | scripted |
owner | WeakHandle<game.Object> | scripted |
Functions
bool OnStateUpdateBool(bool value)RTTI