class
IsPlayerOnGroundPrereqState
- 3 properties
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
bbValue | bool | 0x0 | scripted |
isOnGroundListener | red.CallbackObject? | 0x8 | scripted |
owner | WeakHandle<game.Object> | 0x18 | scripted |
Functions
bool OnStateUpdateBool(bool value)RTTIre.Hooks.Place( "IsPlayerOnGroundPrereqState", "OnStateUpdateBool", (IsPlayerOnGroundPrereqState_OnStateUpdateBool x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerOnGroundPrereqState_OnStateUpdateBool( IsPlayerOnGroundPrereqState self, bool value );