class
IsPoliceInCombatWithPlayer
- 0 properties
- 1 function
Extends PreventionConditionAbstract AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
None.
Functions
AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "IsPoliceInCombatWithPlayer", "Check;ScriptExecutionContext", (IsPoliceInCombatWithPlayer_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct IsPoliceInCombatWithPlayer_Check( IsPoliceInCombatWithPlayer self, AIbehaviorScriptExecutionContext context );