class
PreventionConditionAbstract
- 0 properties
- 0 functions
- 34 derived classes
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
CanNPCMountVehicle, CanShootToTargretFromMountedGuns, CanVehicleBeDriven, CheckHeatStage, CheckSpawningStrategy, HasDeescalatedFromCombatWithPlayer, HasLastKnownPositionChanged, HasNPCReactiveSignal, HasNPCVehicleAssigned, HasPlayerTakenMyVehicle
Show 24 more of 34 derived classes
HasShootFromVehicleTicket, HasVehicleAnyCommand, IsAVSpawned, IsAssignedVehicleAV, IsLastPlayerPositionEmpty, IsNPCInActivePoliceChase, IsNPCInPrevention, IsNPCInVehicle, IsNPCMaxTac, IsPlayerFarFromLKP, IsPlayerInAPoliceCarChaseCondition, IsPlayerInVehicle, IsPoliceInCombatWithPlayer, IsPoliceUnawareOfThePlayerExactLocationCondition, IsPreventionMaxtacCondition, IsPreventionSystemActive, IsPsychoSquadAvWithoutPassangers, MinimalDistanceToLastKnownPosition, ShouldNPCRetreatFromMaxTacEncounter, ShouldPoliceReactionBeAggressive, ShouldRetreatBehaviorStop, ShouldWorkSpotPoliceJoinChaseCondition, TryQueueEventToMountPoliceToVehicle, VehicleHasWindowsRollDown
Properties
None.
Functions
None.