BlackICE Scripting

PreventionConditionAbstract class

PreventionConditionAbstract

Inheritance

Base: AIbehaviorconditionScript

Derived

CanNPCMountVehicle, CanShootToTargretFromMountedGuns, CanVehicleBeDriven, CheckHeatStage, CheckSpawningStrategy, HasDeescalatedFromCombatWithPlayer, HasLastKnownPositionChanged, HasNPCReactiveSignal, HasNPCVehicleAssigned, HasPlayerTakenMyVehicle

Show 24 more of 34 derived classes

HasShootFromVehicleTicket, HasVehicleAnyCommand, IsAVSpawned, IsAssignedVehicleAV, IsLastPlayerPositionEmpty, IsNPCInActivePoliceChase, IsNPCInPrevention, IsNPCInVehicle, IsNPCMaxTac, IsPlayerFarFromLKP, IsPlayerInAPoliceCarChaseCondition, IsPlayerInVehicle, IsPoliceInCombatWithPlayer, IsPoliceUnawareOfThePlayerExactLocationCondition, IsPreventionMaxtacCondition, IsPreventionSystemActive, IsPsychoSquadAvWithoutPassangers, MinimalDistanceToLastKnownPosition, ShouldNPCRetreatFromMaxTacEncounter, ShouldPoliceReactionBeAggressive, ShouldRetreatBehaviorStop, ShouldWorkSpotPoliceJoinChaseCondition, TryQueueEventToMountPoliceToVehicle, VehicleHasWindowsRollDown

Properties

None.

Functions

None.