class
IsPuppetActivePrereq
- 1 property
- 5 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
invert | bool | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "IsPuppetActivePrereq", "Initialize;TweakDBID", (IsPuppetActivePrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsPuppetActivePrereq_Initialize( IsPuppetActivePrereq self, TDBID recordID );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "IsPuppetActivePrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (IsPuppetActivePrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsPuppetActivePrereq_OnApplied( IsPuppetActivePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "IsPuppetActivePrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (IsPuppetActivePrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsPuppetActivePrereq_OnRegister( IsPuppetActivePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "IsPuppetActivePrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (IsPuppetActivePrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsPuppetActivePrereq_OnUnregister( IsPuppetActivePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "IsPuppetActivePrereq", "IsFulfilled", (IsPuppetActivePrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsPuppetActivePrereq_IsFulfilled( IsPuppetActivePrereq self, ScriptGameInstance game, IScriptable? context );