class
IsValidCombatTarget
- 1 property
- 2 functions
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
considerSourceAVehicleDriver | bool | 0x0 | scripted |
Functions
AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "IsValidCombatTarget", "Check;ScriptExecutionContext", (IsValidCombatTarget_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct IsValidCombatTarget_Check( IsValidCombatTarget self, AIbehaviorScriptExecutionContext context );bool IsValidForPrevention(ScriptedPuppet instigator, ScriptedPuppet source)RTTIre.Hooks.Place( "IsValidCombatTarget", "IsValidForPrevention;ScriptedPuppetScriptedPuppet", (IsValidCombatTarget_IsValidForPrevention x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsValidCombatTarget_IsValidForPrevention( IsValidCombatTarget self, ScriptedPuppet? instigator, ScriptedPuppet? source );