class
IsVehicleDoorLocked
- 2 properties
- 4 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
slotName | CName | 0x0 | scripted |
isCheckInverted | bool | 0x8 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "IsVehicleDoorLocked", "Initialize;TweakDBID", (IsVehicleDoorLocked_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsVehicleDoorLocked_Initialize( IsVehicleDoorLocked self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "IsVehicleDoorLocked", "OnRegister;PrereqStateGameInstanceIScriptable", (IsVehicleDoorLocked_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsVehicleDoorLocked_OnRegister( IsVehicleDoorLocked self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "IsVehicleDoorLocked", "OnUnregister;PrereqStateGameInstanceIScriptable", (IsVehicleDoorLocked_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsVehicleDoorLocked_OnUnregister( IsVehicleDoorLocked self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "IsVehicleDoorLocked", "IsFulfilled", (IsVehicleDoorLocked_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsVehicleDoorLocked_IsFulfilled( IsVehicleDoorLocked self, ScriptGameInstance game, IScriptable? context );