class
IsVehicleDoorQuestLocked
- 2 properties
- 4 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
slotName | CName | 0x0 | scripted |
isCheckInverted | bool | 0x8 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "IsVehicleDoorQuestLocked", "Initialize;TweakDBID", (IsVehicleDoorQuestLocked_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsVehicleDoorQuestLocked_Initialize( IsVehicleDoorQuestLocked self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "IsVehicleDoorQuestLocked", "OnRegister;PrereqStateGameInstanceIScriptable", (IsVehicleDoorQuestLocked_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsVehicleDoorQuestLocked_OnRegister( IsVehicleDoorQuestLocked self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "IsVehicleDoorQuestLocked", "OnUnregister;PrereqStateGameInstanceIScriptable", (IsVehicleDoorQuestLocked_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsVehicleDoorQuestLocked_OnUnregister( IsVehicleDoorQuestLocked self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "IsVehicleDoorQuestLocked", "IsFulfilled", (IsVehicleDoorQuestLocked_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsVehicleDoorQuestLocked_IsFulfilled( IsVehicleDoorQuestLocked self, ScriptGameInstance game, IScriptable? context );