class
ItemAddedInventoryCallback
- 1 property
- 2 functions
Extends game.InventoryScriptCallback IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
notificationQueue | WeakHandle<ItemsNotificationQueue> | 0x0 | scripted |
Functions
void OnItemNotification(game.ItemID item, WeakHandle<game.ItemData> itemData)overrideRTTIre.Hooks.PlaceVoid( "ItemAddedInventoryCallback", "OnItemNotification;ItemIDgameItemData", (ItemAddedInventoryCallback_OnItemNotification x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemAddedInventoryCallback_OnItemNotification( ItemAddedInventoryCallback self, game.ItemID item, WeakHandle<game.ItemData> itemData );CName GetItemRarity(WeakHandle<game.ItemData> data)RTTIre.Hooks.Place( "ItemAddedInventoryCallback", "GetItemRarity;gameItemData", (ItemAddedInventoryCallback_GetItemRarity x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ItemAddedInventoryCallback_GetItemRarity( ItemAddedInventoryCallback self, WeakHandle<game.ItemData> data );