class
ItemInSlotCallback
- 2 properties
- 4 functions
Extends game.AttachmentSlotsScriptCallback IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | WeakHandle<ItemInSlotPrereqState> | 0x0 | scripted |
waitForVisuals | bool | 0x10 | scripted |
Functions
void OnItemEquipped(TDBID slot, game.ItemID item)overrideRTTIre.Hooks.PlaceVoid( "ItemInSlotCallback", "OnItemEquipped;TweakDBIDItemID", (ItemInSlotCallback_OnItemEquipped x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemInSlotCallback_OnItemEquipped( ItemInSlotCallback self, TDBID slot, game.ItemID item );void OnItemEquippedVisual(TDBID slot, game.ItemID item)overrideRTTIre.Hooks.PlaceVoid( "ItemInSlotCallback", "OnItemEquippedVisual;TweakDBIDItemID", (ItemInSlotCallback_OnItemEquippedVisual x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemInSlotCallback_OnItemEquippedVisual( ItemInSlotCallback self, TDBID slot, game.ItemID item );void OnItemUnequipped(TDBID slot, game.ItemID item)overrideRTTIre.Hooks.PlaceVoid( "ItemInSlotCallback", "OnItemUnequipped;TweakDBIDItemID", (ItemInSlotCallback_OnItemUnequipped x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemInSlotCallback_OnItemUnequipped( ItemInSlotCallback self, TDBID slot, game.ItemID item );void RegisterState(game.PrereqState state)RTTIre.Hooks.PlaceVoid( "ItemInSlotCallback", "RegisterState;PrereqState", (ItemInSlotCallback_RegisterState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemInSlotCallback_RegisterState( ItemInSlotCallback self, game.PrereqState? state );