class
ItemInSlotPrereqState
- 2 properties
- 2 functions
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
listener | ItemInSlotCallback? | 0x0 | scripted |
owner | WeakHandle<game.Object> | 0x10 | scripted |
Functions
void SlotFilled(TDBID slotID, game.ItemID itemID)RTTIre.Hooks.PlaceVoid( "ItemInSlotPrereqState", "SlotFilled;TweakDBIDItemID", (ItemInSlotPrereqState_SlotFilled x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemInSlotPrereqState_SlotFilled( ItemInSlotPrereqState self, TDBID slotID, game.ItemID itemID );void SlotEmptied(TDBID slotID, game.ItemID itemID)RTTIre.Hooks.PlaceVoid( "ItemInSlotPrereqState", "SlotEmptied;TweakDBIDItemID", (ItemInSlotPrereqState_SlotEmptied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemInSlotPrereqState_SlotEmptied( ItemInSlotPrereqState self, TDBID slotID, game.ItemID itemID );