class
ItemSlotsFilledPrereq
- 1 property
- 4 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
equipAreas | game.data.EquipmentArea[] | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "ItemSlotsFilledPrereq", "Initialize;TweakDBID", (ItemSlotsFilledPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemSlotsFilledPrereq_Initialize( ItemSlotsFilledPrereq self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "ItemSlotsFilledPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (ItemSlotsFilledPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ItemSlotsFilledPrereq_OnRegister( ItemSlotsFilledPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "ItemSlotsFilledPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (ItemSlotsFilledPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemSlotsFilledPrereq_OnUnregister( ItemSlotsFilledPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "ItemSlotsFilledPrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (ItemSlotsFilledPrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemSlotsFilledPrereq_OnApplied( ItemSlotsFilledPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );