BlackICE Scripting

class

ItemSlotsFilledPrereqState

  • 3 properties
  • 2 functions

Extends game.PrereqState IScriptable ISerializable

Properties

PropertyTypeOffset
equipmentBlackboardCallbackred.CallbackObject?0x0 scripted
ownerWeakHandle<game.Object>0x10 scripted
equipAreasgame.data.EquipmentArea[]0x20 scripted

Functions

  • void CheckEquipAreaSlots() RTTI
  • bool OnEquipAreaChanged(int value) RTTI