class
ItemSlotsFilledPrereqState
- 3 properties
- 2 functions
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
equipmentBlackboardCallback | red.CallbackObject? | 0x0 | scripted |
owner | WeakHandle<game.Object> | 0x10 | scripted |
equipAreas | game.data.EquipmentArea[] | 0x20 | scripted |
Functions
void CheckEquipAreaSlots()RTTIre.Hooks.PlaceVoid( "ItemSlotsFilledPrereqState", "CheckEquipAreaSlots;", (ItemSlotsFilledPrereqState_CheckEquipAreaSlots x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemSlotsFilledPrereqState_CheckEquipAreaSlots( ItemSlotsFilledPrereqState self );bool OnEquipAreaChanged(int value)RTTIre.Hooks.Place( "ItemSlotsFilledPrereqState", "OnEquipAreaChanged", (ItemSlotsFilledPrereqState_OnEquipAreaChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ItemSlotsFilledPrereqState_OnEquipAreaChanged( ItemSlotsFilledPrereqState self, int value );